OnComfort leverages the power of virtual reality technology combined with clinical hypnosis to provide the comfort for the patients to self-manage their anxiety and pain.
Become the maggot.
Play as Molly the maggot as she begins her life of decay flesh munching. WARNING a maggot life is a hard life. See how hard maggots have it as you defend yourself against other decay eaters and the corpses own body fighting back. Enjoy and explore an anatomy based map in story mode or try to make it through extra mode with randomly spawning exits. Both stages can be played in hard or if you dare extreme mode.
Created by Houston based, GNob Software.
You’re a dude falling from the sky. Eventually, you’re going to reach the ground (i.e.: that “sudden stop”). You might as well delay the inevitable as long as you can while generating as many points as you can.
Control the dude and collect coins, eggs, and various items that will slow down you descent. All while avoiding hazards in the sky. Play in 2 distinct modes that will get more challenging as you play. Created by Houston based, Fortunato 7 Studio.
Created by Houston based, Six Foot, Grey Goo is a real-time strategy (RTS) game that combines classic strategy mechanics and a balanced combat system with an emphasis on large-scale decision-making. It puts you at the center of a tactical struggle for survival—and ultimately, control of Ecosystem 9.
The State of the Developer Nation Q1, 2017 report has just been published and is available for free download. The report sheds light on current developer trends based on responses from over 21,200 developers globally, across multiple research areas including Cloud, Mobile, IoT, Desktop, Web, Augmented & Virtual Reality, and Machine Learning.
The State of the Developer Nation Q1 2017 focuses on six major themes – each with its own visualisation, showing how the data lends insight into the developer community.
For the first time in the history of Developer Economics, we asked developers about their salaries. This allows us to explore what drives higher wages, and how developers can find the most lucrative opportunity.
A look at the programming languages that AR/VR developers use reveals how technology vendors are jostling for position to capture this attractive market.
Amazon Web Services is now making so much money that they can’t spend their profits fast enough, while being in a price war with their public cloud competitors.
IoT ‘platforms’ are highly fragmented, underused, and by and large fail to connect developers with an addressable market.
What’s the best language for machine learning? Being data scientists ourselves, we couldn’t help but run a few models to see which are the most important factors that are correlated to language selection.
Developers who work in areas with a higher technical complexity or in very young sectors – and therefore with higher barriers to entry and ultimately fewer developers doing it – generally earn more.
C# is the most popular primary programming language amongst Augmented and Virtual Reality developers, preferred by 30% of them.
IoT developers use comparatively fewer tools than their colleagues in other software sectors. 11% of IoT developers don’t use any of the tools in our list.
Our data suggests that Python is now recognised as the native language of machine learning, while R is in most cases a complementary language.
Behind The Beta, Season 01, Episode 01: Featuring Ashley Rochelle, Content Artist at Gearbox Software
HOSTED BY: Ink Rose
EXECUTIVE PRODUCERS: Ink Rose (Anastasia Snyder) and KYS REALM (Karen Snyder)
TRANSMEDIA PROUCER / CAMERA / EDITOR / GRAPHICS: KYS Realm
PRODUCED IN ASSOCIATION WITH: Kazap Company
PHOTO CREDIT: SMU Guildhall. Used with permission.
GAME TRAILER VIDEO CREDIT: Gearbox Software. Used with permission.
© 2016 Ink Rose Inc and Kazap Company. All Rights Reserved.